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ActorStandby

Standby mode configuration, for keeping an Actor warm and responsive.

Hierarchy

  • GeneratedActorStandby
    • ActorStandby

Added in 2.9.5

Index

Properties

optionalinheritedbuild

build?: null | string

Which build to run in standby mode. Either a build tag or a version number.

optionalinheriteddesiredRequestsPerActorRun

desiredRequestsPerActorRun?: null | number

Target number of concurrent HTTP requests a single run is configured to handle.

optionalinheriteddisableStandbyFieldsOverride

disableStandbyFieldsOverride?: null | boolean

If true, prevents the standby mode configuration from being overridden elsewhere.

optionalinheritedidleTimeoutSecs

idleTimeoutSecs?: null | number

In seconds, how long a run can stay idle without incoming requests before it's terminated.

optionalinheritedisEnabled

isEnabled?: null | boolean

Whether standby mode is enabled for the Actor.

optionalinheritedmaxRequestsPerActorRun

maxRequestsPerActorRun?: null | number

Maximum number of concurrent HTTP requests that can be routed to a single run.

optionalinheritedmemoryMbytes

memoryMbytes?: null | number

In MB, the amount of memory allocated to the run.

optionalinheritedshouldPassActorInput

shouldPassActorInput?: null | boolean

Whether to pass the Actor's input to the standby run. If false, the standby runs start with no input.